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[원서] Newton Lee (eds.) - Encyclopedia of Computer Graphics and Games-Springer International Publishing , [원서] Newton Lee (eds.) - Encyclopedia of Computer Graphics and Games-Springer International Publishing컴퓨터솔루션 , 솔루션

癤 M

Modeling and Mesh Processing for Games

Jin Huang
Zhejiang University, Hangzhou, China

by a loop of edges. Theoretically, a face is bounded by any number of edges, but triangular andquadrilateralfacesarethemostcommonones.

Synonyms

Digital geometry processing; Polygonal modeling
Definition
Mesh mod…(생략(省略))




솔루션,컴퓨터,솔루션


솔루션/컴퓨터

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[원서] Newton Lee (eds.) - Encyclopedia of Computer Graphics and Games-Springer International Publishing


[원서] Newton Lee (eds.) - Encyclopedia of Computer Graphics and Games-Springer International Publishing

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